Manhattanville library to get $5,000
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- April
- 28
The Manhattanville College Library in Purchase is slated to get a $5,000 grant from the American Library Association’s Libraries, Literacy and Gaming initiative, the association announced this afternoon. It is funded by the Verizon Foundation.
The library is one of ten winners and the only academic facility to be awarded the grant. Others are outside the lower Hudson Valley region. There were 390 applicants for the award money.
The funds are slated to help the library develop and implement programs that provide innovative gaming experiences for youths 10-18 years of age — all in an effort to enhance students literacy and ability to navigate online resources.
Librarians in the last decade have latched onto online games to help younger students become information literate. Many believe the alluring digital gaming medium is the answer. Digital gaming includes online, computer, and video or console games. Online games are web-based games such as multi-player online role-playing games, such as World of Warcraft, Bookworm, Dungeons & Dragons, Guitar Hero or Everquest.
On its Web site, the Manhattanville College Library describes itself as the “intellectual and social center of Manhattanville.”
Its collection contains more than 200,000 books, hundreds of current periodical subscriptions, a large media collection and a scholarly rare book collection. The library subscribes to 143 databases linking to more than 43,000 electronic journals, 5000+ electronic books and a large selection of periodical indexes in a broad range of disciplines. All of these resources are available off-campus to members of the college community.
I was unable to reach library director Rhonna Goodman late this afternoon to congratulate her and get some real specific information.










Barbara, on behalf of Manhattanville College Library Director Rhonna Goodman, I accept your congratulations. I will be the project director. Our project is entitled “Student Created Games as a Tool for Academic Success.” We will be working with a group of MAP (Manhattanville Advancement Program) students during their pre-freshman summer program in August. We will instruct them on game design and divide them into groups to create games about how to use the library. The students will then be able to share their games with middle school students in our MPALS (Manhattanville Promotes Academics and Lifelong Success) leadership program. We are extremely excited to be part of this emerging field of educational theory.